Also included is the PAL version, Super Probotector, which replaced the heroes with robots. Arguably the best of the games on offer, Contra III has some of the most memorable and screen-filling boss battles in gaming history, though it’ll take a lot of practice before you can reach them. Jumping up to 16-bit, this package wouldn’t be complete without the legendary SNES game Contra III: The Alien Wars. It also has one of the best renditions of the Contra theme you'll hear anywhere. Many Game Boy adaptations of console titles left a lot to be desired, but Operation C is just as entertaining as the NES games that inspired it, and its inclusion here is far more welcome than the inclusion of Game Boy slog Castlevania: The Adventure was in the last compilation. This isn’t really a port of Contra or Super Contra: instead, it’s a completely original adventure that borrows elements of each. It also doesn’t help that, unlike most other arcade games, Contra and Super Contra only let you continue a few times before both decide “nope, sorry, that’s Game Over now”: you can’t just brute force your way to the end with continues.Īs a nice touch, Konami has also included the lesser-known Game Boy title Operation C. ![]() It too has a slight delay when you turn and shoot, so if you struggle with the original arcade Contra it’s going to be the same here. That said, those used to the home versions will take a little time getting used to the arcade game because its aiming mechanism is very different: it can take time for your character to change the direction they’re shooting in, which can lead to some frustrating deaths until you adapt.įollowing Contra is Super Contra, the arcade sequel that features similar gameplay in its side-scrolling sections, but ditches its predecessor’s third-person maze stages in favour of top-down shooting levels instead. Right from the start, kicking things off with the original arcade version of Contra, it’s clear that you’re dealing with quality here. So even those who ordinarily wouldn't touch these kinds of games with an eleven-foot pole, like me, can get drawn into it without wanting to give up.It’s also worth bearing in mind, though, that the Contra collection doesn’t have a single bad game in it, which we couldn’t say for the Castlevania collection (bow your heads in shame, Simon’s Quest and the first Game Boy adventure). What this creates is an interesting cycle of frustration and accomplishment, as you have as many attempts as you feel like to get through each of the game's little challenges without blowing up. They just drop your high score down to zero. So while you do have to get sent back to a checkpoint, thereby assuring that you can't simply brute-force your way through the game, you're not overly penalized. Here's the trick, though: There are unlimited continues, and the checkpoint system is generous. But after that, it unleashes the hounds and doesn't let up. It's not as bad as, say, Contra III - you'll definitely make it far into the first level without having to start over. ![]() It's meant for those who are already experts at this sort of thing, in a way, because it just relentlessly punishes you. The real kind of hard, the kind that frustrates you and makes you want to pitch your controller out the window.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |